There’s the Ocarina of Time in both the game of the same name and Majora’s Mask. With the reason for that being that magic music is a long time part of the series. A possible solution that both keeps the amiibo setup without the figures, and works way better in an in universe context too. It doesn’t, and it feels like a complete departure from the otherwise realistic feel of the rest of the game.īut I think I may have found an alternative. How does this make even a lick of sense in the Legend of Zelda universe? I mean, how does a rune interact with toys from another dimension? Why do random objects fall from the sky for no apparent reason whatsoever? Not just in how it works on a mechanical level (do we really need these figures in every game on the Switch?), but also how illogical it is in universe too. It’s a simple system, and one which lets you get some interesting items, including the Fierce Deity Armour, Twilight Bow and Sword of the Six Sages. Activated using the amiibo rune, it lets you scan the figurines once a day in exchange for random items based on the figure in question. As you know, there is indeed amiibo functionality in the Legend of Zelda Breath of the Wild.
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